CATS Club – Children
CATS Club stands for Crafts, Art, Technology and Science. It is a wonderfully unique STEAM club where children can create arts and crafts that are heavily focused on science and technology.
About CATS Club
CATS Club – children is an acronym for Craft, Art, Technology, Science and is a STEAM club I founded in 2016. It runs alongside my other creative club Budding Artists (art classes for children). In 2012 I trained at Goldsmiths College to be a secondary Design and Technology Teacher. I really believe in teaching STEAM which is why I created CATS Club – children. We only have to look at Leonardo Di Vinci to see how well the subjects art, science and technology link together. The children love creating crafts based on science and technology topics and often inspired by Nature. Throughout the term, children learn through active engagement about different mechanisms, the use of resistant materials and engage with scientific words. They also apply core skills such as teamwork, problem solving and resilience.
We also run CATS Club holiday and educational workshops. If you would like CATS Club to come to your school to bring a topic to life, then get in touch with me on the contacts page. I have been running successful CATS Club holiday workshops at Bourne Hall Museum in Ewell, Surrey for many years.
In 2020 I was delighted to collaborate with my friend Becca from Dramabuds to run STEAM workshops for Under 5’s at the prestigious Imperial College London Invention Rooms. You can read more about this in my blog https://www.jo-sharpe.co.uk/working-for-imperial-college-inventions-rooms/.
If your child loves making things, we also offer CATS Club Parties https://www.jo-sharpe.co.uk/art-parties-children-adults-surrey/ Watch your child make an exciting project with their friends without having to tidy up the mess after! CATS parties take place at my studio in the beautiful Oaks Park, Surrey.
What is STEAM?
STEAM is STEM but includes art! Using STEAM education allows children to take thoughtful risks, engage in experiential learning, and persist in problem-solving. It also embrace collaboration, and works through the creative process. STEAM takes STEM to the next level: it allows students to connect their learning in these critical areas together with arts practices, elements, design principles to provide the whole package. STEAM removes limitations and replaces them with wonder, critique, inquiry, and innovation.
Autumn Barrow Hedges Yr 4